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Grzegorz
CTF
Commits
e5c9aaca
Commit
e5c9aaca
authored
Mar 03, 2016
by
Antek Grzanka
Browse files
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Email Patches
Plain Diff
Co za animacja loga to ja nawet nie.
parent
f22a1c52
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
907 additions
and
2 deletions
+907
-2
index.html
service/src/main/resources/assets/index.html
+17
-2
main.css
service/src/main/resources/assets/statics/css/main.css
+22
-0
typed.js
service/src/main/resources/assets/statics/libs/typed.js
+435
-0
typed.js~
service/src/main/resources/assets/statics/libs/typed.js~
+433
-0
No files found.
service/src/main/resources/assets/index.html
View file @
e5c9aaca
...
...
@@ -10,7 +10,9 @@
<nav>
<div
class=
"nav-wrapper container"
>
<a
href=
"#"
class=
"brand-logo"
>
Capture the flAGH
</a>
<a
href=
"#"
class=
"brand-logo"
>
<span
class=
"title"
></span>
</a>
<ul
id=
"nav-mobile"
class=
"right hide-on-med-and-down"
>
<li><a
href=
"page#/home"
>
Początek
</a></li>
<li><a
href=
"page#/tasks"
>
Zadania
</a></li>
...
...
@@ -31,5 +33,18 @@
<script
type=
"text/javascript"
src=
"/webjars/angular-ui-router/angular-ui-router.min.js"
></script>
<script
type=
"text/javascript"
src=
"/page/statics/libs/angular-materialize.js"
></script>
<script
type=
"text/javascript"
src=
"/page/statics/libs/angular-breadcrumb.min.js"
></script>
<script
type=
"text/javascript"
src=
"/page/statics/libs/typed.js"
></script>
<script
type=
"text/javascript"
src=
"/page/statics/js/main.js"
></script>
<script>
$
(
function
(){
$
(
".title"
).
typed
({
strings
:
[
"<b>capture the flag</b>"
,
"<b>capture the flAGH 2016</b>"
],
startDelay
:
10
,
backDelay
:
500
});
});
</script>
</html>
service/src/main/resources/assets/statics/css/main.css
View file @
e5c9aaca
...
...
@@ -8,3 +8,25 @@ nav {
line-height
:
120px
;
height
:
120px
;
}
.typed-cursor
{
opacity
:
1
;
-webkit-animation
:
blink
0.7s
infinite
;
-moz-animation
:
blink
0.7s
infinite
;
animation
:
blink
0.7s
infinite
;
}
@keyframes
blink
{
0
%
{
opacity
:
1
;
}
50
%
{
opacity
:
0
;
}
100
%
{
opacity
:
1
;
}
}
@-webkit-keyframes
blink
{
0
%
{
opacity
:
1
;
}
50
%
{
opacity
:
0
;
}
100
%
{
opacity
:
1
;
}
}
@-moz-keyframes
blink
{
0
%
{
opacity
:
1
;
}
50
%
{
opacity
:
0
;
}
100
%
{
opacity
:
1
;
}
}
\ No newline at end of file
service/src/main/resources/assets/statics/libs/typed.js
0 → 100644
View file @
e5c9aaca
// The MIT License (MIT)
// Typed.js | Copyright (c) 2014 Matt Boldt | www.mattboldt.com
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
!
function
(
$
)
{
"use strict"
;
var
Typed
=
function
(
el
,
options
)
{
// chosen element to manipulate text
this
.
el
=
$
(
el
);
// options
this
.
options
=
$
.
extend
({},
$
.
fn
.
typed
.
defaults
,
options
);
// attribute to type into
this
.
isInput
=
this
.
el
.
is
(
'input'
);
this
.
attr
=
this
.
options
.
attr
;
// show cursor
this
.
showCursor
=
this
.
isInput
?
false
:
this
.
options
.
showCursor
;
// text content of element
this
.
elContent
=
this
.
attr
?
this
.
el
.
attr
(
this
.
attr
)
:
this
.
el
.
text
()
// html or plain text
this
.
contentType
=
this
.
options
.
contentType
;
// typing speed
this
.
typeSpeed
=
this
.
options
.
typeSpeed
;
// add a delay before typing starts
this
.
startDelay
=
this
.
options
.
startDelay
;
// backspacing speed
this
.
backSpeed
=
this
.
options
.
backSpeed
;
// amount of time to wait before backspacing
this
.
backDelay
=
this
.
options
.
backDelay
;
// div containing strings
this
.
stringsElement
=
this
.
options
.
stringsElement
;
// input strings of text
this
.
strings
=
this
.
options
.
strings
;
// character number position of current string
this
.
strPos
=
0
;
// current array position
this
.
arrayPos
=
0
;
// number to stop backspacing on.
// default 0, can change depending on how many chars
// you want to remove at the time
this
.
stopNum
=
0
;
// Looping logic
this
.
loop
=
this
.
options
.
loop
;
this
.
loopCount
=
this
.
options
.
loopCount
;
this
.
curLoop
=
0
;
// for stopping
this
.
stop
=
false
;
// custom cursor
this
.
cursorChar
=
this
.
options
.
cursorChar
;
// shuffle the strings
this
.
shuffle
=
this
.
options
.
shuffle
;
// the order of strings
this
.
sequence
=
[];
// All systems go!
this
.
build
();
};
Typed
.
prototype
=
{
constructor
:
Typed
,
init
:
function
()
{
// begin the loop w/ first current string (global self.strings)
// current string will be passed as an argument each time after this
var
self
=
this
;
self
.
timeout
=
setTimeout
(
function
()
{
for
(
var
i
=
0
;
i
<
self
.
strings
.
length
;
++
i
)
self
.
sequence
[
i
]
=
i
;
// shuffle the array if true
if
(
self
.
shuffle
)
self
.
sequence
=
self
.
shuffleArray
(
self
.
sequence
);
// Start typing
self
.
typewrite
(
self
.
strings
[
self
.
sequence
[
self
.
arrayPos
]],
self
.
strPos
);
},
self
.
startDelay
);
}
,
build
:
function
()
{
var
self
=
this
;
// Insert cursor
if
(
this
.
showCursor
===
true
)
{
this
.
cursor
=
$
(
"<span class=
\"
typed-cursor
\"
>"
+
this
.
cursorChar
+
"</span>"
);
this
.
el
.
after
(
this
.
cursor
);
}
if
(
this
.
stringsElement
)
{
self
.
strings
=
[];
this
.
stringsElement
.
hide
();
var
strings
=
this
.
stringsElement
.
find
(
'p'
);
$
.
each
(
strings
,
function
(
key
,
value
){
self
.
strings
.
push
(
$
(
value
).
html
());
});
}
this
.
init
();
}
// pass current string state to each function, types 1 char per call
,
typewrite
:
function
(
curString
,
curStrPos
)
{
// exit when stopped
if
(
this
.
stop
===
true
)
{
return
;
}
// varying values for setTimeout during typing
// can't be global since number changes each time loop is executed
var
humanize
=
Math
.
round
(
Math
.
random
()
*
(
100
-
30
))
+
this
.
typeSpeed
;
var
self
=
this
;
// ------------- optional ------------- //
// backpaces a certain string faster
// ------------------------------------ //
// if (self.arrayPos == 1){
// self.backDelay = 50;
// }
// else{ self.backDelay = 500; }
// contain typing function in a timeout humanize'd delay
self
.
timeout
=
setTimeout
(
function
()
{
// check for an escape character before a pause value
// format: \^\d+ .. eg: ^1000 .. should be able to print the ^ too using ^^
// single ^ are removed from string
var
charPause
=
0
;
var
substr
=
curString
.
substr
(
curStrPos
);
if
(
substr
.
charAt
(
0
)
===
'^'
)
{
var
skip
=
1
;
// skip atleast 1
if
(
/^
\^\d
+/
.
test
(
substr
))
{
substr
=
/
\d
+/
.
exec
(
substr
)[
0
];
skip
+=
substr
.
length
;
charPause
=
parseInt
(
substr
);
}
// strip out the escape character and pause value so they're not printed
curString
=
curString
.
substring
(
0
,
curStrPos
)
+
curString
.
substring
(
curStrPos
+
skip
);
}
if
(
self
.
contentType
===
'html'
)
{
// skip over html tags while typing
var
curChar
=
curString
.
substr
(
curStrPos
).
charAt
(
0
)
if
(
curChar
===
'<'
||
curChar
===
'&'
)
{
var
tag
=
''
;
var
endTag
=
''
;
if
(
curChar
===
'<'
)
{
endTag
=
'>'
}
else
{
endTag
=
';'
}
while
(
curString
.
substr
(
curStrPos
).
charAt
(
0
)
!==
endTag
)
{
tag
+=
curString
.
substr
(
curStrPos
).
charAt
(
0
);
curStrPos
++
;
}
curStrPos
++
;
tag
+=
endTag
;
}
}
// timeout for any pause after a character
self
.
timeout
=
setTimeout
(
function
()
{
if
(
curStrPos
===
curString
.
length
)
{
// fires callback function
self
.
options
.
onStringTyped
(
self
.
arrayPos
);
// is this the final string
if
(
self
.
arrayPos
===
self
.
strings
.
length
-
1
)
{
// animation that occurs on the last typed string
self
.
options
.
callback
();
self
.
curLoop
++
;
// quit if we wont loop back
if
(
self
.
loop
===
false
||
self
.
curLoop
===
self
.
loopCount
)
return
;
}
self
.
timeout
=
setTimeout
(
function
()
{
self
.
backspace
(
curString
,
curStrPos
);
},
self
.
backDelay
);
}
else
{
/* call before functions if applicable */
if
(
curStrPos
===
0
)
self
.
options
.
preStringTyped
(
self
.
arrayPos
);
// start typing each new char into existing string
// curString: arg, self.el.html: original text inside element
var
nextString
=
curString
.
substr
(
0
,
curStrPos
+
1
);
if
(
self
.
attr
)
{
self
.
el
.
attr
(
self
.
attr
,
nextString
);
}
else
{
if
(
self
.
isInput
)
{
self
.
el
.
val
(
nextString
);
}
else
if
(
self
.
contentType
===
'html'
)
{
self
.
el
.
html
(
nextString
);
}
else
{
self
.
el
.
text
(
nextString
);
}
}
// add characters one by one
curStrPos
++
;
// loop the function
self
.
typewrite
(
curString
,
curStrPos
);
}
// end of character pause
},
charPause
);
// humanized value for typing
},
humanize
);
}
,
backspace
:
function
(
curString
,
curStrPos
)
{
// exit when stopped
if
(
this
.
stop
===
true
)
{
return
;
}
// varying values for setTimeout during typing
// can't be global since number changes each time loop is executed
var
humanize
=
Math
.
round
(
Math
.
random
()
*
(
100
-
30
))
+
this
.
backSpeed
;
var
self
=
this
;
self
.
timeout
=
setTimeout
(
function
()
{
// check string array position
// on the first string, only delete one word
// the stopNum actually represents the amount of chars to
// keep in the current string. In my case it's 14.
if
(
self
.
arrayPos
==
0
){
self
.
stopNum
=
14
;
}
//every other time, delete the whole typed string
else
{
self
.
stopNum
=
0
;
}
if
(
self
.
contentType
===
'html'
)
{
// skip over html tags while backspacing
if
(
curString
.
substr
(
curStrPos
).
charAt
(
0
)
===
'>'
)
{
var
tag
=
''
;
while
(
curString
.
substr
(
curStrPos
).
charAt
(
0
)
!==
'<'
)
{
tag
-=
curString
.
substr
(
curStrPos
).
charAt
(
0
);
curStrPos
--
;
}
curStrPos
--
;
tag
+=
'<'
;
}
}
// ----- continue important stuff ----- //
// replace text with base text + typed characters
var
nextString
=
curString
.
substr
(
0
,
curStrPos
);
if
(
self
.
attr
)
{
self
.
el
.
attr
(
self
.
attr
,
nextString
);
}
else
{
if
(
self
.
isInput
)
{
self
.
el
.
val
(
nextString
);
}
else
if
(
self
.
contentType
===
'html'
)
{
self
.
el
.
html
(
nextString
);
}
else
{
self
.
el
.
text
(
nextString
);
}
}
// if the number (id of character in current string) is
// less than the stop number, keep going
if
(
curStrPos
>
self
.
stopNum
)
{
// subtract characters one by one
curStrPos
--
;
// loop the function
self
.
backspace
(
curString
,
curStrPos
);
}
// if the stop number has been reached, increase
// array position to next string
else
if
(
curStrPos
<=
self
.
stopNum
)
{
self
.
arrayPos
++
;
if
(
self
.
arrayPos
===
self
.
strings
.
length
)
{
self
.
arrayPos
=
0
;
// Shuffle sequence again
if
(
self
.
shuffle
)
self
.
sequence
=
self
.
shuffleArray
(
self
.
sequence
);
self
.
init
();
}
else
self
.
typewrite
(
self
.
strings
[
self
.
sequence
[
self
.
arrayPos
]],
curStrPos
);
}
// humanized value for typing
},
humanize
);
}
/**
* Shuffles the numbers in the given array.
* @param {Array} array
* @returns {Array}
*/
,
shuffleArray
:
function
(
array
)
{
var
tmp
,
current
,
top
=
array
.
length
;
if
(
top
)
while
(
--
top
)
{
current
=
Math
.
floor
(
Math
.
random
()
*
(
top
+
1
));
tmp
=
array
[
current
];
array
[
current
]
=
array
[
top
];
array
[
top
]
=
tmp
;
}
return
array
;
}
// Start & Stop currently not working
// , stop: function() {
// var self = this;
// self.stop = true;
// clearInterval(self.timeout);
// }
// , start: function() {
// var self = this;
// if(self.stop === false)
// return;
// this.stop = false;
// this.init();
// }
// Reset and rebuild the element
,
reset
:
function
()
{
var
self
=
this
;
clearInterval
(
self
.
timeout
);
var
id
=
this
.
el
.
attr
(
'id'
);
this
.
el
.
after
(
'<span id="'
+
id
+
'"/>'
)
this
.
el
.
remove
();
if
(
typeof
this
.
cursor
!==
'undefined'
)
{
this
.
cursor
.
remove
();
}
// Send the callback
self
.
options
.
resetCallback
();
}
};
$
.
fn
.
typed
=
function
(
option
)
{
return
this
.
each
(
function
()
{
var
$this
=
$
(
this
),
data
=
$this
.
data
(
'typed'
),
options
=
typeof
option
==
'object'
&&
option
;
if
(
!
data
)
$this
.
data
(
'typed'
,
(
data
=
new
Typed
(
this
,
options
)));
if
(
typeof
option
==
'string'
)
data
[
option
]();
});
};
$
.
fn
.
typed
.
defaults
=
{
strings
:
[
"These are the default values..."
,
"You know what you should do?"
,
"Use your own!"
,
"Have a great day!"
],
stringsElement
:
null
,
// typing speed
typeSpeed
:
0
,
// time before typing starts
startDelay
:
0
,
// backspacing speed
backSpeed
:
0
,
// shuffle the strings
shuffle
:
false
,
// time before backspacing
backDelay
:
500
,
// loop
loop
:
false
,
// false = infinite
loopCount
:
false
,
// show cursor
showCursor
:
true
,
// character for cursor
cursorChar
:
"|"
,
// attribute to type (null == text)
attr
:
null
,
// either html or text
contentType
:
'html'
,
// call when done callback function
callback
:
function
()
{},
// starting callback function before each string
preStringTyped
:
function
()
{},
//callback for every typed string
onStringTyped
:
function
()
{},
// callback for reset
resetCallback
:
function
()
{}
};
}(
window
.
jQuery
);
service/src/main/resources/assets/statics/libs/typed.js~
0 → 100644
View file @
e5c9aaca
// The MIT License (MIT)
// Typed.js | Copyright (c) 2014 Matt Boldt | www.mattboldt.com
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
! function($) {
"use strict";
var Typed = function(el, options) {
// chosen element to manipulate text
this.el = $(el);
// options
this.options = $.extend({}, $.fn.typed.defaults, options);
// attribute to type into
this.isInput = this.el.is('input');
this.attr = this.options.attr;
// show cursor
this.showCursor = this.isInput ? false : this.options.showCursor;
// text content of element
this.elContent = this.attr ? this.el.attr(this.attr) : this.el.text()
// html or plain text
this.contentType = this.options.contentType;
// typing speed
this.typeSpeed = this.options.typeSpeed;
// add a delay before typing starts
this.startDelay = this.options.startDelay;
// backspacing speed
this.backSpeed = this.options.backSpeed;
// amount of time to wait before backspacing
this.backDelay = this.options.backDelay;
// div containing strings
this.stringsElement = this.options.stringsElement;
// input strings of text
this.strings = this.options.strings;
// character number position of current string
this.strPos = 0;
// current array position
this.arrayPos = 0;
// number to stop backspacing on.
// default 0, can change depending on how many chars
// you want to remove at the time
this.stopNum = 0;
// Looping logic
this.loop = this.options.loop;
this.loopCount = this.options.loopCount;
this.curLoop = 0;
// for stopping
this.stop = false;
// custom cursor
this.cursorChar = this.options.cursorChar;
// shuffle the strings
this.shuffle = this.options.shuffle;
// the order of strings
this.sequence = [];
// All systems go!
this.build();
};
Typed.prototype = {
constructor: Typed
,
init: function() {
// begin the loop w/ first current string (global self.strings)
// current string will be passed as an argument each time after this
var self = this;
self.timeout = setTimeout(function() {
for (var i=0;i<self.strings.length;++i) self.sequence[i]=i;
// shuffle the array if true
if(self.shuffle) self.sequence = self.shuffleArray(self.sequence);
// Start typing
self.typewrite(self.strings[self.sequence[self.arrayPos]], self.strPos);
}, self.startDelay);
}
,
build: function() {
var self = this;
// Insert cursor
if (this.showCursor === true) {
this.cursor = $("<span class=\"typed-cursor\">" + this.cursorChar + "</span>");
this.el.after(this.cursor);
}
if (this.stringsElement) {
self.strings = [];
this.stringsElement.hide();
var strings = this.stringsElement.find('p');
$.each(strings, function(key, value){
self.strings.push($(value).html());
});
}
this.init();
}
// pass current string state to each function, types 1 char per call
,
typewrite: function(curString, curStrPos) {
// exit when stopped
if (this.stop === true) {
return;
}
// varying values for setTimeout during typing
// can't be global since number changes each time loop is executed
var humanize = Math.round(Math.random() * (100 - 30)) + this.typeSpeed;
var self = this;
// ------------- optional ------------- //
// backpaces a certain string faster
// ------------------------------------ //
// if (self.arrayPos == 1){
// self.backDelay = 50;
// }
// else{ self.backDelay = 500; }
// contain typing function in a timeout humanize'd delay
self.timeout = setTimeout(function() {
// check for an escape character before a pause value
// format: \^\d+ .. eg: ^1000 .. should be able to print the ^ too using ^^
// single ^ are removed from string
var charPause = 0;
var substr = curString.substr(curStrPos);
if (substr.charAt(0) === '^') {
var skip = 1; // skip atleast 1
if (/^\^\d+/.test(substr)) {
substr = /\d+/.exec(substr)[0];
skip += substr.length;
charPause = parseInt(substr);
}
// strip out the escape character and pause value so they're not printed
curString = curString.substring(0, curStrPos) + curString.substring(curStrPos + skip);
}
if (self.contentType === 'html') {
// skip over html tags while typing
var curChar = curString.substr(curStrPos).charAt(0)
if (curChar === '<' || curChar === '&') {
var tag = '';
var endTag = '';
if (curChar === '<') {
endTag = '>'
} else {
endTag = ';'
}
while (curString.substr(curStrPos).charAt(0) !== endTag) {
tag += curString.substr(curStrPos).charAt(0);
curStrPos++;
}
curStrPos++;
tag += endTag;
}
}
// timeout for any pause after a character
self.timeout = setTimeout(function() {
if (curStrPos === curString.length) {
// fires callback function
self.options.onStringTyped(self.arrayPos);
// is this the final string
if (self.arrayPos === self.strings.length - 1) {
// animation that occurs on the last typed string
self.options.callback();
self.curLoop++;
// quit if we wont loop back
if (self.loop === false || self.curLoop === self.loopCount)
return;
}
self.timeout = setTimeout(function() {
self.backspace(curString, curStrPos);
}, self.backDelay);
} else {
/* call before functions if applicable */
if (curStrPos === 0)
self.options.preStringTyped(self.arrayPos);
// start typing each new char into existing string
// curString: arg, self.el.html: original text inside element
var nextString = curString.substr(0, curStrPos + 1);
if (self.attr) {
self.el.attr(self.attr, nextString);
} else {
if (self.isInput) {
self.el.val(nextString);
} else if (self.contentType === 'html') {
self.el.html(nextString);
} else {
self.el.text(nextString);
}
}
// add characters one by one
curStrPos++;
// loop the function
self.typewrite(curString, curStrPos);
}
// end of character pause
}, charPause);
// humanized value for typing
}, humanize);
}
,
backspace: function(curString, curStrPos) {
// exit when stopped
if (this.stop === true) {
return;
}
// varying values for setTimeout during typing
// can't be global since number changes each time loop is executed
var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed;
var self = this;
self.timeout = setTimeout(function() {
// check string array position
// on the first string, only delete one word
// the stopNum actually represents the amount of chars to
// keep in the current string. In my case it's 14.
if (self.arrayPos == 1){
self.stopNum = 14;
}
//every other time, delete the whole typed string
else{
self.stopNum = 0;
}
if (self.contentType === 'html') {
// skip over html tags while backspacing
if (curString.substr(curStrPos).charAt(0) === '>') {
var tag = '';
while (curString.substr(curStrPos).charAt(0) !== '<') {
tag -= curString.substr(curStrPos).charAt(0);
curStrPos--;
}
curStrPos--;
tag += '<';
}
}
// ----- continue important stuff ----- //
// replace text with base text + typed characters
var nextString = curString.substr(0, curStrPos);
if (self.attr) {
self.el.attr(self.attr, nextString);
} else {
if (self.isInput) {
self.el.val(nextString);
} else if (self.contentType === 'html') {
self.el.html(nextString);
} else {
self.el.text(nextString);
}
}
// if the number (id of character in current string) is
// less than the stop number, keep going
if (curStrPos > self.stopNum) {
// subtract characters one by one
curStrPos--;
// loop the function
self.backspace(curString, curStrPos);
}
// if the stop number has been reached, increase
// array position to next string
else if (curStrPos <= self.stopNum) {
self.arrayPos++;
if (self.arrayPos === self.strings.length) {
self.arrayPos = 0;
// Shuffle sequence again
if(self.shuffle) self.sequence = self.shuffleArray(self.sequence);
self.init();
} else
self.typewrite(self.strings[self.sequence[self.arrayPos]], curStrPos);
}
// humanized value for typing
}, humanize);
}
/**
* Shuffles the numbers in the given array.
* @param {Array} array
* @returns {Array}
*/
,shuffleArray: function(array) {
var tmp, current, top = array.length;
if(top) while(--top) {
current = Math.floor(Math.random() * (top + 1));
tmp = array[current];
array[current] = array[top];
array[top] = tmp;
}
return array;
}
// Start & Stop currently not working
// , stop: function() {
// var self = this;
// self.stop = true;
// clearInterval(self.timeout);
// }
// , start: function() {
// var self = this;
// if(self.stop === false)
// return;
// this.stop = false;
// this.init();
// }
// Reset and rebuild the element
,
reset: function() {
var self = this;
clearInterval(self.timeout);
var id = this.el.attr('id');
this.el.after('<span id="' + id + '"/>')
this.el.remove();
if (typeof this.cursor !== 'undefined') {
this.cursor.remove();
}
// Send the callback
self.options.resetCallback();
}
};
$.fn.typed = function(option) {
return this.each(function() {
var $this = $(this),
data = $this.data('typed'),
options = typeof option == 'object' && option;
if (!data) $this.data('typed', (data = new Typed(this, options)));
if (typeof option == 'string') data[option]();
});
};
$.fn.typed.defaults = {
strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"],
stringsElement: null,
// typing speed
typeSpeed: 0,
// time before typing starts
startDelay: 0,
// backspacing speed
backSpeed: 0,
// shuffle the strings
shuffle: false,
// time before backspacing
backDelay: 500,
// loop
loop: false,
// false = infinite
loopCount: false,
// show cursor
showCursor: true,
// character for cursor
cursorChar: "|",
// attribute to type (null == text)
attr: null,
// either html or text
contentType: 'html',
// call when done callback function
callback: function() {},
// starting callback function before each string
preStringTyped: function() {},
//callback for every typed string
onStringTyped: function() {},
// callback for reset
resetCallback: function() {}
};
}(window.jQuery);
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